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Designing Artificial Intelligence for Games - Part 3
sponsored by Intel
Technical Article: | Posted: 10 Nov 2009
Published:21 Jul 2009
Summary: In this 3rd part of the <i>Designing Artificial Intelligence for Games</i> series, you'll learn how to give your agents higher orders of intelligence. The agents can already deal with the immediate situation they find themselves in; now you are working toward artificial intelligence (AI) that deals with broader goals and the bigger picture.
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